VR Decision BoardRoom – A VR Space to support and enhance Team Decision Making
VR Space Characteristics & Dynamics
• Simple Room with 4 translucent Information Walls and a number of simple controls related to what is visualized on each Wall.
• The Options Wall is used to visualize the different available options (between 2 and 10+) in a Posters-way.
Controls enable simple scrolling for large options sets, and the editing of text or numeric fields of each option/Poster.
Controls also support insertion and deletion of options
• The Perspectives Wall is used to visualize the different perspectives (between 2 and 10+) i.e. quantifiable (although possibly subjectively)
criteria/dimensions supporting the comparison of options.
Controls enable simple scrolling for large perspectives sets, and the editing of text or numeric fields of each Perspective.
Controls also support insertion and deletion of options and the specification of perspective-specific parameters, such as their Weights
• The Data Wall is used to visualize the data underlying the decision. It takes the form of a matrix/spreadsheet [Options x Perspectives].
Controls enable simple scrolling in case of large matrices, and the editing of text or numeric fields of each matrix element.
• The Exploration & Decision Wall is used to support different types of comparisons among options, to visualize rankings among options,
and perform “what-if” analysis at different levels
Controls enable to select which options to explore and which rankings or analysis results to visualize
Note that a change performed through the controls of one of the Walls can have direct consequences on what is displayed in the other Walls.
Agent-enhanced Version
• Decision Analysis Assistance – focusing on accompanying the Learner(s) throughout the different steps of the Experience, starting from discovering the different
features of the VR Decision BoardRoom, and how they can be best deployed to gradually describe and explore/analyze the Decision at hand.
• Decision Quality Assistance – focusing on detecting and pointing to potential shortcomings and blind spots related to how the Decision is framed, which data
flows into the process, to the Learner(s) preference structure and how different factors and data are combined to identify the best possible choice.
Designing Humanized Systems for Multiple Criteria Decision Making, Angehrn, Albert A., Human Systems Management , Volume 10 (3) – Jan 1, 1991
VR Projects
Data
Options
Perspectives
Comparative Analysis
What If Analysis
AlphaLabs 2021